In addition, we’ll include several DM aids, including special maps for the DM to use to keep track of moving monsters, alerted guards, and all the things that go bump in the marsh. I also shared my notes on how I converted the end of Temple of Elemental Evil‘s moathouse into D&D Next (playtest) format. The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource: Salvage Operation – a Ghosts of Saltmarsh DM's Resources: 50 Magic Items - Treasures of Saltmarsh: Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE] Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource: Saltmarsh Handouts: Ghosts of Saltmarsh Wanted Posters Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. Up until the late 550s it was the residence of an aged alchemist magician of sinister reputation. There are some tiny farms in the neighboring countryside. Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it hard not to gush a bit about this module myself. The town is also surrounded by some farmland although such is only exploited to a limited degree given only "tiny" farms are located nearby (in late 570s).[1]. (Ghosts of Saltmarsh, p.11; date unspecified.)[9]. [1], Saltmarsh ca.576 CY?, Ghosts of Saltmarsh, WotC, 2019. The streets are lined with open gutters leading to the Kingfisher River or the ocean, though they are not perfect. High value imported goods such as silk and brandy attract a 25% excise duty in Saltmarsh. Immersive Luxury Gaming Editions and Supplies, Salty Battle and Legacy Maps plus Handouts, Copy of Salty No-spoil Bonus Art, Encounters, and Characters, Platinum Edition of Rime of the Frostmaiden. 1 1. comments. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. Haunted House F1. Discussion . by Mike Shea on 2 December 2019. Locals who infrequently explored the house, due to rumors of a secret hoard of alchemical gold, returned with stories of a decayed house and monstrous perils. Wood elves inhabit a small enclave, and halflings have various local settlements and can sometimes be seen in the town. The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh.All books have been fully converted for the VTT and ready for your Roll20 game! [2][6], Another victim of the slaver raids was the nearby regional capital of Seaton. I know that promontory but am not familiar with the X, and we could get there overland or by sea. Saltmarsh has a Temple of Procan, as well as a Sea Grove of Obad-Hai[10]. And stay tuned for the next post, where we’ll talk more about making a proper campaign out of Ghosts of Saltmarsh! When to Level Characters. Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey. 2. The Sinister Secret of Saltmarsh (SW) Game Master Branding Opportunity. The adventure can be played by 5-10 characters of levels 1-3. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh Combat scenarios are interestingly sparse, which is quite a rarity in modules published in the early 80s. Cthulhu .. share. These seventeen hi-res adventure maps were created for the 5th Edition adventure Ghosts of Saltmarsh. May 2020. Oct 10, 2019 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. The Player version of the Saltmarsh Region map, for instance, has no locations on it at all, which doesn't really make sense. The adventure can be played by 5-10 characters of level 1-3. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. The other five members of the council are elected by popular vote of the citizens of Saltmarsh, and also hold their positions for life. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. This has sparked controversy among the locals, with loyalist and traditionalist political factions attempt to support and oppose the King's plans, respectively. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Within about 10 leagues (30 miles) away are woodlands; the Drowned Forest, the Silverstand, and the Dreadwood. Haunted House.. Saved from reddit.com. In The Final Enemythe characters travel to the former lizardfolk island, assess the threat of the sahuagin, and perhaps end the threat the sahuagin hold over Saltmarsh before their attack begins. [1], Any town heraldry or symbol is unknown. While “The Sinister Secret of Saltmarsh” is considered an old-school module, it has many elements found in newer gaming modules. Ghosts of Saltmarsh takes place on or near the sea, so we thought we’d give you a couple of ships, including the Sea Ghost, a fully detailed ship map, and a more generic ship map that allows you to fill in the details on its laminated surface so you can use it both for Saltmarsh, and for all your sea-faring adventures in the future.. sea ghost The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh. Explore the waves above and the fathoms below in … Saltmarsh is a small, respectable fishing town in the Viscounty of Salinmoor, in the southernmost part of Keoland, noted for adventuring although it is normally a sleepy little town. battle maps. hide. The map appears to depict a smuggling run, based upon what we have seen here in Saltmarsh. save. report. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. Other races are unfamiliar to the locals, and dragonborn and tieflings are particularly likely to frighten them. The Final Enemy is designed for 7th level characters and is the third and final act of the loose storyline that began with The Sinister Secret of Saltmarsh … Home Decor. The treasure in this ... Hidden in a secret cavity in the underside of the table-top. Please visit the Edit Encyclopedia Index page to contribute to the wiki database. Don't describe it, produce it. A young dwarf of high birth, Amelius bought a map of the Old Dwarven Road in an antiquarian's shop, and has invested a good deal of his inheritance on this expedition. At these meetings, the council votes on new laws and other issues, and listens to citizens' grievances. The adventure can be played by 5-10 characters of levels 1-3. Characters . Its proximity to the sea established it as a significant fishing town. The module includes optional pre-generated first level characters for use by the players. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, beginning adventures with the AD&Dª rules. The inhabitants are relatively sober, hard working and amiable. Publisher's blurb: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. Salvage Operation (4th level) – The party recovers a l… The town presumably makes use of the heraldry of the Viscounty of Salinmoor, within which it is located. Under a loose flagstone under the bed is a small cavity (DC 14 Wisdom (Perception) check) which The fields around it, though prime agricultural land, remain untended and rank with weeds. I have been using GIMP to create a few updated versions of the existing maps for players. Allow your group to play them, add them to the party as NPCs, or use them to inspire ideas for their characters’ backgrounds. Two larger towns, Burle and Seaton, are each about twenty miles away (Burle inland to the northwest, Seaton along the coast to the east). The table is a ready-to-play module, you just need to import your characters sheets. Big, sinister, and perfect for adventurers to plan their investigations into the horror that haunts the Styes. This module contains large-scale maps, full background information and detailed encounter descriptions for the players and DM. [4] Other members to hold the position at one time include Eda Oweland, Gellan Primewater, Eliander Fireborn, Manistrad Copperlocks, and Anders Solmor. 37. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. ... Community / Forums / Online Campaigns / Play-by-Post / The Sinister Secret of Saltmarsh 5E : Article from enworld.org. What is it's sinister secret? This page was last edited 10:19, 16 August 2020 by Greyhawk Wiki user. Product History. Sinister Secret Of Saltmarsh Part 3 The Sea Ghost Sinister Ghost Ship Dungeons And Dragons . This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. Players . The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) The Final Enemy is the last adventure of the trilogy focused on the sahuagin threat which began in The Sinister Secret of Saltmarsh and continued on in Danger at Dunwater. Horror sometimes sneaks up on you in unexpected ways. The Lord Mayor also has sole power to call emergency council sessions.[4]. full background information and detailed encounter descriptions for the players and DM. Read on to see the full contents of the Sinister Silver Edition of Ghosts of Saltmarsh! A group of four adventurers, unsupported by the Keoish military, cleared the region of a brutal tribe of lizardfolk and use their personal wealth to establish the town of Saltmarsh, on what had been a sparsely populated site consisting of a handful of buildings.[4]. The Lord Mayor's vote counts for two, and often needed to break ties. To start viewing messages, select the forum that you want to visit from the selection below. Or intrigue makes use of the table-top needed to break ties a significant fishing town Rawnis! Use of the Abbey WotC, 2019 the register link above to proceed Bellhold, has... Cy, the council meets at the Sea Ghost Sinister Ghost Ship Dungeons and Dragons is my attempt giving! 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